[:1]Blood-Caked Blade: Re-design to make it more reliable and do roughly 50% more damage, making it worth 3 talent points. Change from having a 10/20/30% chance for your auto-attacks to do 25% WD +12.5% per disease into 'gives your auto-attacks a 33/66/100% chance of causing 8% WD+8% per disease on the target' Assuming 16% of your damage is from auto-attacks, the current form would average out to do 2.4% of your total damage with diseases up, 1.2% un-diseased. The proposed form, again assuming 16% of your damage from auto-attacks, would have do 3.8% of your total damage with your diseases up or 1.3% without.
Bloodworms: Eliminate the time limit, however allow them to be hit by AOE like most 'pets' are, though with a 90% creature reduction. Also, put a limit of how many bloodworms can be out at one time (perhaps 4) and cause them to transfer 100% of the threat they generate from damage to whoever spawns them, and allow that threat to be modified by your presence. In effect, your bloodworms would live until they burst, or were killed in AOE, making them more effective in the second-hand healing.
Dancing Rune Weapon: Change the cost to 1 blood, thus allowing you to open with this ability for the extra threat gen, much how a pally can open with wings popped and 3 Holy Power for the extra damage--and thus threat, or how a warrior can shout, charge in and instantly pop Shield Block for double-damage Shield Slams.
Rune Tap: Restore to healing you by 15% of your maximum health. It has a 30 sec CD, thus preventing it from being spammed or otherwise abused, and with the nerf to Death Pact, prevents it from being OP in pvp
Glyphs:
Glyph of Death Strike: Change to allow a damage increase per 3 Runic Power, down from 5, allowing a DK with 60 Runic Power (the maximum on which damage is calculated on) or more to gain the 40% damage bonus, thus allowing flexibility with Rune Strike
Glyph of Blood Boil: With CC now a factor as it was in BC, the current form is useless, perhaps change it to increasing Blood Boil damage by 10%
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